Initially, I want to make a 3D Image Rotator using Kit3D. However, after trial and error by couple of hours, I can only made a little demo. That’s why I call it beta.
Anyway, playing with 3D graphics is not that easy. Especially when it involves texture mapping. I will finish my work (probably tomorrow) and launch a complete 3D rotator application.
My first feeling on Kit3D is that it is quite difficult to use when compared with Papervision3D. It’s mainly because I have to manage a lot of coding and it caused a lot of trial and error effort.
For example, when I attempted to created a texture mapped plane on the stage, I have to deal with the Triangle Indices, Texture Coordinates and Positions. Besides, that, the fieldOfView parameter is difficult to understand as well.
The tools may be powerful, but somehow, an easy learning path is important to developer.
Demo
Source codes
3D Image Rotator Beta [Silverlight 2, C#] (164.9 KiB, 1,343 hits)

December 19th, 2008 at 8:15 am
[...] Read more: Silverlight: 3D Image Rotator Beta using Kit3D [...]
December 20th, 2008 at 5:13 am
Hi,
nice example, Kit3D emulates the WPF3D namespaces System.Windows.Media.Media3D so if you want to know more about how to use Kit3D looks for some WPF 3D tutorial or in MSDN, there should be plenty of examples to help you out. Nice job.
Mark.
December 20th, 2008 at 1:47 pm
Mark,
Thanks for the suggestion. Ya, I learnt that a bit before.
haha.. the difference is I can “guess” how to use Papervision3D in Flash, but I really need to “learn” how to use Kit3D.
December 22nd, 2008 at 2:51 pm
[...] Silverlight: 3D Image Rotator Beta using Kit3D [...]
January 19th, 2009 at 1:11 pm
Hi
nice example.
i am looking to creates some models in 3d.
how can i create it?
is there any 3d modeling tool in silverlight.
regards
balu
January 19th, 2009 at 1:27 pm
balu, I am story I dont’ have much idea yet. You may check out siverlight.net and see if you can find something useful.
July 8th, 2009 at 4:29 am
We’ve been hard at work on the Balder project the last months, and we’re finally at a alpha stage and a 0.8 release is out on Codeplex. It is working with SL2 and SL3 and we’re getting quite nice performance, as you can see here : http://www.ingebrigtsen.info/post/2009/06/22/Balder-Silverlight-3-2b2b.aspx
At the moment it supports flat shaded, gouraud shaded and texture mapped 3D models. The API is getting to a point were it is fairly easy to get up and running. Tutorials and downloads can be found on our official site :
http://balder.codeplex.com