Flash vs Silverlight: Blur Animation Effect Silverlight 3 vs Flash 10: Sliding Image Gallery
Aug 27
  • driving game with Farseer Physics

    driving game with Farseer Physics

    A very interesting example implemented using Farseer Physics Engine. No programming is needed.
    Let’s experience the power of behaviors.

    Original Post

  • Old Movie Pixel Shader

    Old Movie Pixel Shader

    An old Movie Pixel Shader effect on UIElement. The author also provided a sample to shader effect on top of a video. You are able to modify some of the properties of the shader effect.

    Original Post

  • Working with Path

    Working with Path

    A very comprehensive article teaching you all the basisc about path:
    1. The terminology of path syntax
    2. Using Geometry
    3. Create path using coding
    4. Path formatting with colorbrush, image and opacity

    Original Post

  • Create Path in C#

    Create Path in C#

    An article showing you the identical way to create Path in C# and XAML.

    Original Post

  • 3D Wall

    3D Wall

    A very nice way to orgnize your photos. The 3D effect is implemented using perspective 3D.

    Original Post

  • tangent.ux Media Platform

    tangent.ux Media Platform

    We empower your content with amazing user experience while helping you manage and publish to the widest possible audience with minimal effort.

    Original Post

  • Silverlight 3 Drag and Drop

    Silverlight 3 Drag and Drop

    A Silverlight 3 Drag and Drop sample to use the latest Tim Heuer’s Floatable Window.

    Original Post

  • Fluid Behavior Container

    Fluid Behavior Container

    A very useful behaviors to simulate water, waves and also objects inside the water medium. Very funny example. Do you have any good game idea based on these behaviors?

    Original Post

  • Farseer Physics Engine Sample

    Farseer Physics Engine Sample

    You may Click and drag on any of the objects in this example to start the chaos, collisions!
    The sample doesn’t need any C#, it is all done by using the Farseer Physics Engine Behaviors.

    Original Post

Shares and Enjoy~

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